One of the benefits of writing with no pre-set plot is that I can go wherever, and do whatever I like. Sometimes, however that comes back to bite me. Like now.
I've been furiously writing Kongomato 2 whilst my kind beta readers are ingesting Hoodies 2. Now I've written myself into a sticky plot problem.
I have to find something for my characters to do for twenty eight days. That wouldn't be a problem ordinarily but it wouldn't do much to keep the reader riveted.
Easy, you might say. Go back and change it. Well I can't. I'm stuck with it now since book number one is out. It wasn't a mistake in the first novel and has only come to light since I'm writing a sequel; which I never intended to do.
I'll work it out. The thing is, how to do it without the whole thing becoming tedious. I'll have to kill off some people in technicolour detail but I don't want the reader to know that I'm doing it for that reason.
In an SF novel the laws of physics would be mine to play with as I saw fit. However this isn't SF.